I made the following post on Kotaku.com in response to a discussion about body types in fighting games. It all began with a feature article by Leigh Alexander concerning the apparent big deal about the size of one Soul Calibur character’s breasts and why it should and should not matter.
Body Types: Why Ivy’s Boobs Are Such a Big, Big Deal
Below is my response to the article. I only post it here because I think some where in there I make a good point. :p
I’m in the camp that video game characters are idealized, exaggerated, and excessive because they are meant to stand out in their world. Even in games (and other types of media) where the hero or heroine are supposed to be the everyday person, that person still stands out–otherwise, that person wouldn’t be the main character.
Characters in fighting games are about pinnacles; in some case, the personification of a particular martial art form. Ivy’s character is the classic “rose with thorns.” She is designed to be alluring and even appeal to the basest of instincts and then takes advantage of that lapse in their opponent’s judgment (male or female, for similar or differing reasons) to strike. Note that her weapon is also an example of deception; a sword that suddenly extends into a whip.
Ivy’s design would have the same affect with smaller breasts, but with a bunch of other female characters on the roster (including a mother), Ivy could be viewed as an example that, yes, women with large breasts are capable or more than being objects of lust and jealousy (yeah, I said it–breasts with bodies are people too).
More to come.
~Jon K Langdon
Posted by jonklangdon
Posted by jonklangdon